![Michael Young](/img/default-banner.jpg)
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Michael Young
Приєднався 16 лют 2011
Just showing off some of my weekend projects.
More info at fragmentbound.blogspot.com.au/ & myoung55
More info at fragmentbound.blogspot.com.au/ & myoung55
Відео
iRacing: These rookie first laps are hard to survive
Переглядів 773 місяці тому
I keep getting taken out on my first lap
Time Lapse: Aluminium Profile Sim-Racing frame build
Переглядів 7254 місяці тому
This is a Time Lapse of me building this Sim-Racing frame www.rmcomponents.com.au/products/racing-game-simulates-steering-wheel-bracket-profile-manufacturer-national-standard-aluminum-frame
Gaussian Splatting with E-Type (XKE) S1.5
Переглядів 2157 місяців тому
My first attempt at Gaussian Splatting. Used my E Type (XKE) S1.5 as a model ;)
Ray tracing for the Looking Glass Portrait (DXR) v2.0
Переглядів 1,7 тис.2 роки тому
Using DXR on a RTX to generate an image for a Looking Glass Portrait. Ported Adam Marss's intro to DXR to work on the Looking Glass Portrait www.visualextract.com/posts/introduction-to-dxr/
Ray tracing for the Looking Glass Portrait (DXR)
Переглядів 4102 роки тому
ported Adam Marss's intro to DXR to work on the Looking Glass Portrait www.visualextract.com/posts/introduction-to-dxr/
Quake 3 RTX (Ray traced) Test07
Переглядів 12 тис.4 роки тому
Test of Quake 3 RTX (DXR), Deferred / Ray-Traced hybrid with denoised lighting. Source code: github.com/myounglcd/Quake-III-Arena-Kenny-Edition-With-DXR Find me on twitter @myoung55
Quake 3 RTX (Ray traced) Test06
Переглядів 16 тис.4 роки тому
Test of Quake 3 RTX (DXR), Deferred / Ray-Traced hybrid. Source code: github.com/myounglcd/Quake-III-Arena-Kenny-Edition-With-DXR Find me on twitter @myoung55
Quake 3 RTX Test05
Переглядів 5034 роки тому
Test of Quake 3 RTX (DXR), Playing with bounce lighting Source code: github.com/myounglcd/Quake-III-Arena-Kenny-Edition-With-DXR
Quake 3 RTX Test04
Переглядів 8614 роки тому
Test of Quake 3 RTX (DXR), Now with animated models. Source code: github.com/myounglcd/Quake-III-Arena-Kenny-Edition-With-DXR Simple AA shader no filtering
Update the bottom level acceleration structures
Переглядів 3574 роки тому
Started to update the bottom level acceleration structures. github.com/myounglcd/Quake-III-Arena-Kenny-Edition-With-DXR
Quake 3 RTX Test03
Переглядів 1,2 тис.4 роки тому
Test of Quake 3 RTX (DXR) Source code: github.com/myounglcd/Quake-III-Arena-Kenny-Edition-With-DXR Simple AA shader no filtering
Quake 3 RTX Test02
Переглядів 3104 роки тому
Test of Quake 3 RTX (DXR) Only static static geometry. Simple AA shader no filtering
Quake 3 RTX Test01
Переглядів 5624 роки тому
First test of Quake 3 RTX (DXR) Only static static geometry. Simple AA shader no filtering
Bucks Parity @Motionators F1 Simulators
Переглядів 15110 років тому
Bucks Parity @Motionators F1 Simulators
lol no, you’re dead wrong.
Yeah that’s not the best is it 😂
Rubbing is racing
I could see this go either way, it really depends how you judge track limits, he did leave the white line but the kerb is usually seen as an extension of the white line, and by that rule he didn't actually leave the track. At the time of contact he appeared to be appropriately alongside which means you should have left the space, however you didn't really get the time to do so as he lost control. I just can't understand how you didn't notice him and move over, while the space to the right wasn't clear initially it quickly became clear, and you didn't move, which willingly brought you into that crash, always practice safety to preserve your own race, doesn't matter if you think its an illegal overtake, NEVER try to prove something on track, that's what discussions post race are for
You did nothing wrong.
I liked the moment best where you countersteered.
White car went fully off track to get the run then lost control when their tyres met the grass, open and shut case. Yes it technically would have been an acceptable move if they'd made the pass cleanly otherwise, but is it really worth risking several people's races over?
Not on you at all. However, im beyond confused why you didnt try to correct the slide at all. You had ample time to at least try and correct it..
Well at least the SR and IR chase keeps you paying a subscription on top of everything else. iRacing is happy for your passion.
He was in the wrong, made a dumb move, nothing you could have done. Don't be angry though this happens all the time. Deep breath, jump in the next race 👍
It's...probably a gap I would risk too (too good of a run to give up)
Don't risk this, ever. The driver in front has no responsibility if you collide into him.
@@awsomestleaperd78 Well, yea, in real life it's probably a little suicidal...but...I can't lie it's still very tempting lol
Nah mate you didn't give him any room
Bro pulled out a George Russell move there
going agaisnt the frain here, but you left some space and he did not go off track completely, it was his fault for the crash because how he just smashed into you but the move its self was on
fov:70+ 💀💀💀💀
why are you playing a simulator with a racing line displayed though?
Just an inchident.
If you don’t go for a gap that exists…
If you dont go for a gap that legends say used to exist 😂
It never existed…
Well yeah…
yeah lol
Yup, would've reported him.
With racing line on you've no right to feel anything
Yes, you were the victim of the bad driving, but tis the nature of MX-5 cup at that level iRating. You are better off moving forward with your life rather than replaying it, screen recording it, and posting to UA-cam. Its annoying but just move on.
Bro he's asking for advice and trying to learn. Nothing wrong with that
@@frostblght I gave him legit advice that is important to learn.
This is a clear cut case. White and yellow car went off track and is responsible for returning safely. Secondly, white and yellow car was too far behind and should have realised there was zero chance of getting alongside before the run off came to an end.
i bet your safety rating went down because of this
oh it did
@@beratozturk3169idk much about iracing rating, but losing it after clearly being knocked out by someone else is bollocks.
@@georgthesecond yeah, unfortunately it's unforgiving. Even if you are just involved or someone spins you, you still get hit with a SRA decrease
@georgthesecond since there are no stewards, its just how it is. doesnt matter who is at fault, both will get incident points.
That’s on you dude, give zero space and force people off even though you could defend with inside line. Entitled driving style
he was off the track
Tf? Why should he give him space?
You should stay on Forza
No. He was behind him at corner
He never pushed him off, yellow car was behind him at the apex, and he tried to go for a move on the grass, the guy did nothing wrong, he never moved, just taking the normal line and got pit manouvered lol
White car wasn't ahead in the corner, ran wide out over the white line on the exit of the corner and used the run off to carry a higher exit speed. That run off area was always going to finish, and the white car was NEVER going to get their nose in front of yours before the run off area ended. I think the only thing you could've done differently would have been to keep your left wheels right on the white line to make it very clear there was no space to overtake on that side, but that's said with the benefit of hindsight. The white car can't expect you to get out of their way and can clearly see that the run off is ending.
Yes, mate tried to go off track to over take you and proceeds to pit manouver you into a wall.
not off track it is valid track limits since 2 wheels are still on the tarmac, however i think he forgot to take into account that iracing grass is not forgiving. On top of that a pit manouver does not take alot of force especially in the cup car miata, very light in the rear, so looked more like a loss of control, but overall poor racecraft, he should've waited for a better opportunity. (but he did go off track in the beginning at the curb but pulled back onto the track before going alongside) but yeah still 100% his fault
@@Clue3LessGamerHe was off track. White line is the track limit and he went clearly over it
@@RandomGuy37 oh ok, some tracks and series validate the curbs as track limits aswell maybe not in this then
same thing happen to me last night at F4 and reddit guys think I need put an eye on back of my head to avoid idiot like this
@@Ryan6y was it reddit stewards?
I think he had the run on you, he tried to force a move and you didn't give him the space. When it comes to hard racing, id just argue neither of you were willing to back down. For a second he disappeared in your mirrors so you may not have seen him, so honestly i think you both would be angry about it. You could have moved in front of the guy on your inside, you're definitely not obliged since you were already at the track edge and he was trying to sneak in, and the guy on the outside didn't have to try and take to wheels into the grass to make make a move. Hard racing incident imo you both can learn something from this.
The guy goes off the track. He should have backed down. WTF are you on
You don't just run people off who are ahead of you
the recording guy is on the racing line + he is ahead. youre talking straight bs because the overtaking guy SHOULD have overtalen on tge right in this situation
Bro wtf are you talking about. He was off track
are you still working on this?
Kinda. Any work I do I have to get cleared with my employer due to my contract. But I do have a small update in the works. It would add all the emissive surfaces
Hey mate, this is sadly a part of iRacing. Just make sure to report guys like this 🙌🏼
Do people pay for a iRacing subscription just to troll?
@@myounglcdUnfortunately, yes
@@Nico19907 🤦♂️
@@myounglcd Of course that is just a small portion but still annoying
chit
im assuming the dusty look came from the reflection of the lights
Yes. I think you are right
Is this screen space? Do you have access to the entire map as your BVH or is the BVH built off of the BSP? Also, are you triangulating the Bézier curves for your calculations?
Not screen space, he explains the BVH in the series.
Qool! Keep going!
this reminds me of Half-Life 1: Office Complex but top down and with Dungeon Keeper enemies (Bile Demons) :D awesome!
Hello Michael, just wanted to ask if you still work on this project? I really like it, got so many good memories of Q3A!
Not at this stage. Due to my current employment contract I am unable to work on it. But all the code is up on GitHub if someone else wants to take it over.
Good job.
Great video and thanks for sharing it. Thanks for creating ray tracing mod for quake III. You are awesome.
r_verte...
you give up on q3 rtx so I unsubscribe
This could be really amazing for demo playback and frag movies.
Any update?
hmmm. Needs more "umms"...
If I didn't cut those out the video would be an hour long
Interesting stuff my man
I think o almost know what's going on haha!
What PC is your monitor sitting on, Mick? Always doing interesting projects - love it!
Good spot. That's my Amiga 4000. Would like to do some interesting projects on that too😜
That’s amazing. I just got my LK and I’m playing around with leapmotion. I’m kicking myself I didn’t buy an azure Kinect when I had the chance, now they are over 1K !
@@Instant_Nerf cool. I'm looking forward it seeing what you come up with
What happened to Quake 3 RTX project, gone forever ?
glad to have some news about your works, keep it up !
Quake3 rtx is looking pretty good